The market report titled Edutainment market has recently been added by Absolute Markets Insights to its extensive repository and the data can be used to gain penetrative insights into the businesses. The case study thus addresses the present market scenario and historical developments of the market. The global Edutainment sector has been scrutinized with regards to key elements such as products or services, applications, end-users, and technologies. Moreover, the case study has been gauged on the basis of primary and secondary research methodologies.
Top Key Players includes in Edutainment Market: Curiocity, Edsys, Idea Crate Edutainment Company, Junior Explorers, Inc., KIDZ Holding S.A.L, KidZania Operations S.A.R.L., Kinder City, Majid Al Futtaim Holding, PAX Edutainment Pvt. Ltd., DreamUs Edutainment, The LEGO Group, White Hutchinson Leisure & Learning Group, Zee Learn Ltd.
Get More Details of Edutainment Market @https://www.absolutemarketsinsights.com/reports/Edutainment-Market-2019-2027-439
In terms of revenue, the global edutainment market is expected to reach US$ 9,894.3 Mn by 2030 owing to the increasing demand for active learning among millennials. On the basis of age group, the children segment is expected to witness highest CAGR over the forecast period owing to the increasing focus on immersive learning. On the basis of edutainment centers, the indoor play and entertainment centers segment is expected to witness highest CAGR over the forecast period owing to fun based activities offered by the parks for both and parents.
Furthermore, with the help of different analysis tools such as SWOT analysis and Porter’s five analysis accurate knowledge of Edutainment market has been presented to readers. Graphical presentation techniques such as ample graph, tables, charts, and pictures have also been used while curating the report. The report has been created precisely by gauging intricate market aspects and is presented to readers for an effective market study.
Edutainment Market Segmentation:
- Edutainment Channels Games and Applications
- Edutainment Centers
By Edutainment Centers
- Indoor Play and Entertainment Centers
- Educational Parks
By Age Group
- Children (0-12 years)
- Teenager (13 to 19 years)
- Young Adult (20 to 25 years)
- North America
- Asia Pacific
- Middle East and Africa
- Latin America
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